Top 15 Simple JavaScript Projects for Beginners
JavaScript is still the most-used programming language in the world. Recent developer ecosystem reports show that around 60–62% of developers use JavaScript to build web pages, keeping it at the top of global usage rankings.
A 2024 developer survey from Statista also places JavaScript at the number one spot with over 60% usage among respondents.
On the job market side, modern frontend roles almost always require strong JavaScript and at least one framework, with React leading more than half of frontend job offers worldwide.
This means that building solid JavaScript fundamentals through real projects is still the fastest way to move towards paid work or freelance projects.
The best way to build those fundamentals is small, focused projects that:
- Use only HTML, CSS, and vanilla JavaScript
- Are easy to finish in one or two sittings
- Teach one or two new concepts deeply instead of everything at once
- Are simple to test manually in a browser
This guide focuses exactly on those projects.
Tech Setup: Tools, Pricing, and What You Need
You do not need any paid tools to build these projects. Everything can be done with free, widely used software.
Recommended Free Tools
| Tool / Service | Purpose | Example Options | Pricing |
|---|---|---|---|
| Code Editor | Write/edit JS, HTML, CSS | VS Code, Sublime Text, WebStorm (trial) | Free (VS Code, Sublime) |
| Web Browser | Run & test your projects | Chrome, Firefox, Edge | Free |
| Version Control (opt) | Save versions, share on GitHub | Git + GitHub | Free |
| Online Sandboxes | Quick demos & sharing | CodePen, JSFiddle, StackBlitz | Free |
All projects in this article assume zero paid tools. This makes the pricing benchmark very friendly for beginners: total cost is effectively zero, except for your time and internet.
Quick Comparison Chart: Top Simple JavaScript Projects
This quick chart helps choose where to start based on your level and time.
| # | Project | Difficulty | Best For | Key Concepts | Typical Duration |
|---|---|---|---|---|---|
| 1 | Background Color Changer | Very Easy | Total beginners | DOM, events, random values | 30–60 minutes |
| 2 | Counter App | Very Easy | Learning state & buttons | Variables, events | 30–60 minutes |
| 3 | Digital Clock & Alarm | Easy | Practicing time-based functions | Date, setInterval | 1–2 hours |
| 4 | Light/Dark Mode Toggle | Easy | Theming & user preferences | Classes, localStorage | 1–2 hours |
| 5 | Tip / EMI Calculator | Easy | Working with forms & numbers | Inputs, math | 1–2 hours |
| 6 | To‑Do List with Local Storage | Easy–Med | First “real” mini app | CRUD, arrays, localStorage | 2–4 hours |
| 7 | Calculator | Easy–Med | Practicing logic & conditions | Operators, evaluation | 2–4 hours |
| 8 | Rock–Paper–Scissors Game | Easy–Med | Logic and game design | Conditionals, randomness | 1–3 hours |
| 9 | Random Password Generator | Medium | String logic & loops | Loops, arrays, strings | 2–4 hours |
| 10 | Quiz App | Medium | DOM updates & basic data | Arrays, objects, DOM rendering | 3–5 hours |
| 11 | Weather App (API-based) | Medium | First API project | fetch, JSON, async thinking | 3–6 hours |
| 12 | Typing Speed Test / Stopwatch | Medium | Timers & UI feedback | Timers, events, calculations | 3–5 hours |
| 13 | Word Scramble Game | Medium | Practice strings & timers | String manipulation, timers | 3–5 hours |
| 14 | Image Slider / Gallery | Medium | DOM manipulation & UX | Arrays, events, CSS transitions | 2–4 hours |
| 15 | Dynamic Table with Pagination | Medium | Handling lists of data | DOM lists, pagination logic | 3–6 hours |
How to Use This Guide (Learning Benchmark Strategy)
To get the best results, use this simple learning benchmark:
- Start from the top of the list and go down.
- For each project:
- First try to build it from the description only.
- Only then search for tutorials if stuck.
- Consider a project complete when:
- It matches the described behavior.
- All tests in the “How to Test” section pass.
- You can explain your code in simple language.
If at any point a project feels too hard, go one or two levels up in the table and repeat those projects with new variations.
Project 1: Background Color Changer
This is one of the simplest JavaScript projects. Click a button, and the page background changes to a new random color.
What You Learn (USP)
- Selecting elements with
document.querySelector - Listening to click events
- Generating random colors
- Updating CSS with JavaScript
The USP of this project compared to many beginner tasks is how visual and instant the feedback is. It helps beginners feel “JavaScript magic” in less than an hour, which builds confidence.
Basic Implementation Steps
- Create a simple HTML page with a button and a paragraph to display the current color code.
- In JavaScript:
- Select the button and
document.body. - Add a click event listener.
- Generate a random color in
rgb()or hex format. - Apply it to
document.body.style.backgroundColor. - Show the color code on screen.
- Select the button and
Example of a random color generator:
jsfunction getRandomColor() {
const r = Math.floor(Math.random() * 256);
const g = Math.floor(Math.random() * 256);
const b = Math.floor(Math.random() * 256);
return `rgb(${r}, ${g}, ${b})`;
}
How to Test It
- Click the button several times:
- Background should change every time.
- No JavaScript errors in the browser console.
- Test on mobile and desktop.
- Change the button text in HTML; verify that JavaScript still works (testing selector robustness).
For simple automated testing later, the getRandomColor function can be tested in Jest or Vitest to ensure it returns a string in the correct format.
Benchmark & Extensions
Learning benchmark: After finishing this, selecting elements and attaching events should feel natural.
Extensions:
- Show both hex and RGB values.
- Add a “Copy Color Code” button.
- Store last 5 colors in a history bar.
Project 2: Counter App
A counter with Increment, Decrement, and Reset buttons is another classic beginner project.
What You Learn (USP)
- Managing simple state (the current count)
- Handling multiple buttons
- Working with text content
Its USP is that it introduces the idea of “state” in a very simple way, laying the foundation for React, Vue, and other frameworks later.
Basic Implementation Steps
- Add HTML:
- A
<span>or<p>to show the current number. - Three buttons: increment, decrement, reset.
- A
- In JS:
- Use a variable
let count = 0; - Attach event listeners to each button.
- Update
countand refresh the DOM (e.g.,counterEl.textContent = count).
- Use a variable
How to Test It
- Initial value should be 0.
- Click Increment 5 times → value should be 5.
- Click Decrement when value is 0:
- Decide if it can go negative or not, and test accordingly.
- Click Reset:
- Value returns to 0 from any starting value.
Optional test: Write small pure functions like increment(count) that can be unit-tested separately.
Benchmark & Extensions
Learning benchmark: Understanding how changing a variable and re-rendering the DOM works.
Extensions:
- Change color of the number when negative or positive.
- Add a maximum/minimum limit.
- Save the count in
localStorageto persist after refresh.
Project 3: Digital Clock & Simple Alarm
A digital clock displays the current time and optionally plays a sound at a chosen alarm time.
What You Learn (USP)
- Working with the
Dateobject - Using
setIntervalfor repeated tasks - Formatting hours, minutes, and seconds
This project’s USP is introducing time-based behavior, which is later useful in games, animations, and real-time dashboards.
Basic Implementation Steps
- HTML:
- A
<div>to display the current time. - Inputs for alarm time (hour/minute) and a Set Alarm button.
- A
- JS:
- Use
setIntervalto update the clock every second. - Format time using
String.prototype.padStart(2, '0'). - Compare current time with alarm time; play a beep or show an alert.
- Use
How to Test It
- Check that time updates every second.
- Refresh page: time should still be correct.
- Set an alarm 1–2 minutes ahead:
- Verify that the alarm triggers.
- Test edge cases:
- Midnight and noon.
- Invalid alarm input (e.g., letters or out-of-range numbers).
Benchmark & Extensions
Learning benchmark: Comfort with setInterval, clearing intervals, and reading time from Date.
Extensions:
- Add stop/pause for the alarm.
- Display date and day of week.
- Include 12/24-hour toggle.
Project 4: Light/Dark Mode Toggle
Most modern websites use light and dark modes. This project recreates that behavior with JavaScript.
What You Learn (USP)
- Toggling CSS classes in JavaScript
- Saving user preferences with
localStorage - Understanding how modern UI themes work
The USP is learning something directly used in production websites and aligning with current UI/UX trends.
Basic Implementation Steps
- Add a toggle button or switch icon.
- Create two CSS themes:
.light-themeand.dark-themewith different background and text colors.
- In JS:
- On toggle click, add/remove the theme class on
body. - Save the chosen theme in
localStorage. - On page load, read and apply saved theme.
- On toggle click, add/remove the theme class on
How to Test It
- Click toggle:
- Theme changes visually.
- Refresh page:
- Selected theme should stay (test
localStorage).
- Selected theme should stay (test
- Test on mobile:
- Ensure button is accessible and text is readable in both themes.
Benchmark & Extensions
Learning benchmark: Ability to use local storage and classes to control user experience.
Extensions:
- Add system theme detection using
window.matchMedia('(prefers-color-scheme: dark)'). - Smooth transitions between themes.
Project 5: Tip / EMI Calculator
A simple calculator for restaurant tips or EMI (loan installment) is very practical and good for beginners.
What You Learn (USP)
- Reading values from input fields
- Performing math in JavaScript
- Displaying formatted results
Compared to a basic counter, this project’s USP is dealing with user-entered numbers and validation.
Basic Implementation Steps (Tip Example)
- HTML:
- Input for bill amount.
- Dropdown or input for tip percentage.
- Button to calculate.
- Area to show total and tip.
- JS:
- Read values with
document.querySelector. - Convert strings to numbers with
Number()orparseFloat. - Calculate tip and total.
- Display results rounded to 2 decimal places.
- Read values with
Simple calculation:
jsconst bill = parseFloat(billInput.value);
const tipPercent = parseFloat(tipSelect.value);
const tip = bill * (tipPercent / 100);
const total = bill + tip;
How to Test It
- Use test inputs:
- Bill: 100, Tip: 10% → Tip = 10, Total = 110.
- Bill: 0 or empty → Show warning or 0.
- Try invalid data:
- Letters in the bill field → show error message or ignore.
Benchmark & Extensions
Learning benchmark: Confidence in reading inputs, validating data, and doing basic math.
Extensions:
- Add split-bill feature (per person amount).
- For EMI: implement standard loan formula and show monthly payment.
Project 6: To‑Do List with Local Storage
This is often the first “mini app” that feels like a real product.
What You Learn (USP)
- Create, Read, Update, Delete (CRUD) operations
- Working with arrays of objects
- Persisting data in
localStorage
The USP is experiencing a complete feature lifecycle: adding, editing, and deleting real data that survives page refreshes.
Basic Implementation Steps
- HTML:
- Input for new task.
- Add button.
- List area for tasks.
- JS:
- Maintain an array of tasks, e.g.,
[{ id, text, done }]. - On Add, push a new task and re-render the list.
- Allow toggling
donestate. - Implement delete button for each task.
- Store the array in
localStorageafter every change. - On page load, load tasks from
localStorage.
- Maintain an array of tasks, e.g.,
How to Test It
- Add several tasks; reload the page:
- Tasks should appear exactly the same.
- Mark tasks as completed; check if style updates.
- Delete tasks:
- Ensure only that task is removed.
- Test edge cases:
- Empty input (should not add a blank task).
Benchmark & Extensions
Learning benchmark: Understanding of how data structures map to UI and how to keep them in sync.
Extensions:
- Add filters: All, Active, Completed.
- Allow editing task text inline.
- Add simple search.
Project 7: Calculator
A basic four-function calculator is an excellent way to practice logic and DOM interactions.
What You Learn (USP)
- Handling many buttons
- Building simple expressions
- Managing error states
Compared to the counter or tip calculator, the USP is handling multiple operations and more complex user flows.
Basic Implementation Steps
- Design a grid of buttons: 0–9,
+,-,*,/,=,C. - Display area for current input and result.
- In JS:
- Append button values to a string expression.
- Evaluate expression safely:
- For beginners,
eval()can be used with care in a local project. - A safer method is to parse operations manually.
- For beginners,
- Show errors like division by zero.
How to Test It
- Simple chains:
2 + 2 =→ 410 / 2 =→ 5
- Press C (clear) and verify reset.
- Test invalid sequences:
+then=→ should not crash.
Benchmark & Extensions
Learning benchmark: Comfort with string-based input and basic program flow.
Extensions:
- Add keyboard support (e.g., pressing keys instead of clicking).
- Implement memory functions (M+, M-, MR).
Project 8: Rock–Paper–Scissors Game
A small game is a fun way to build decision logic.
What You Learn (USP)
- Random choices
- Conditionals and win/lose rules
- Keeping scores
The USP is that this is the first clearly “fun” project, which helps maintain motivation.
Basic Implementation Steps
- Show three buttons: Rock, Paper, Scissors.
- On click:
- Get player choice.
- Generate computer choice randomly.
- Compare using if/else or a rules map.
- Update:
- Show result (“You win”, “You lose”, “Draw”).
- Update and display scores.
How to Test It
- Test all possible outcomes:
- Rock vs Scissors → Player wins.
- Scissors vs Rock → Computer wins.
- Ensure the computer’s choice is genuinely random over many plays.
- Check that scores track correctly across rounds.
Benchmark & Extensions
Learning benchmark: Ability to convert game rules into if/else logic.
Extensions:
- Add animations or emojis for each choice.
- Implement best of 5 / 10 rounds.
- Add difficulty modes (e.g., “smart” computer with bias).
Project 9: Random Password Generator
A password generator is practical and teaches stronger logic skills.
What You Learn (USP)
- Combining different character sets
- Loops and random index access
- Simple input validation for security rules
The USP is teaching string and array manipulation in a context that feels real-world.
Basic Implementation Steps
- Inputs:
- Desired password length.
- Checkboxes for uppercase, lowercase, numbers, symbols.
- JS:
- Create character pools as strings (
"ABCDEFGHIJKLMNOPQRSTUVWXYZ", etc.). - Combine selected pools.
- Loop
lengthtimes, picking a random character each time. - Display password and provide a “Copy” button.
- Create character pools as strings (
Example snippet:
jsfunction generatePassword(length, chars) {
let password = '';
for (let i = 0; i < length; i++) {
const index = Math.floor(Math.random() * chars.length);
password += chars[index];
}
return password;
}
How to Test It
- Try different lengths: 6, 10, 16, etc.
- Select only numbers → output should contain only digits.
- Select all types → output should use mixed characters.
- Test copy button in multiple browsers.
Benchmark & Extensions
Learning benchmark: Understanding of loops, conditions, and working with character strings.
Extensions:
- Add a strength meter based on length and variety.
- Allow excluding confusing characters like
0andO.
Project 10: Quiz App
A quiz app is a classic learning project that introduces data structures.
What You Learn (USP)
- Arrays of question objects
- Dynamic DOM rendering
- Tracking scores and progress
The USP is teaching how to separate content (questions) from logic (quiz engine).
Basic Implementation Steps
- Define quiz data in JS:
jsconst questions = [
{
text: 'What does JS stand for?',
options: ['Java Source', 'JavaScript', 'Just Script'],
answerIndex: 1
},
// more questions...
];
- Render one question at a time with options as radio buttons or buttons.
- On answer submit:
- Check if selected option index matches
answerIndex. - Update score.
- Move to next question.
- Check if selected option index matches
- Show final score and message at the end.
How to Test It
- Go through quiz with all correct answers and confirm full score.
- Try all wrong answers to test minimum score.
- Test when user does not select any option (should show warning).
Benchmark & Extensions
Learning benchmark: Ability to loop through an array of objects and map them to UI elements.
Extensions:
- Add a timer per question.
- Show review of correct answers at the end.
- Load questions from a JSON file.
Project 11: Weather App (Using a Public API)
This is usually the first real-world app that consumes an API.
What You Learn (USP)
- Using the
fetchAPI - Handling JSON data
- Basic asynchronous thinking (promises)
The USP is connecting frontend code to remote data, which is the core of modern web apps.
Basic Implementation Steps
- Choose a free weather API (for example, OpenWeather’s free tier).
- HTML:
- Input for city name.
- Get Weather button.
- Area for temperature, description, and icon.
- JS:
- On click, call
fetchwith the API URL. - Convert response to JSON.
- Extract temperature and conditions.
- Display in the UI.
- Handle errors (wrong city, network issues).
- On click, call
Simplified pattern:
jsfetch(url)
.then(response => response.json())
.then(data => {
// use data.main.temp etc.
})
.catch(error => {
// show error message
});
How to Test It
- Test with valid city names (e.g., “Lucknow”, “London”) and verify data appears.
- Test with invalid city names → app should show a friendly error.
- Turn off internet or use dev tools to simulate offline mode and test error handling.
Benchmark & Extensions
Learning benchmark: Being comfortable with fetch and basic promise chaining.
Extensions:
- Show 5-day forecast.
- Add loading spinner.
- Use browser geolocation to auto-detect user’s location.
Project 12: Typing Speed Test / Stopwatch
A typing speed test measures words per minute (WPM). A stopwatch is a simpler variant without typing.
What You Learn (USP)
- Timers with
setIntervalandclearInterval - Calculating speed from time and characters
- Providing real-time UI feedback
Compared to the digital clock, the USP here is tying user input and performance metrics to time.
Basic Implementation Steps (Typing Speed Test)
- Show a random sentence for the user to type.
- Start timer when user starts typing.
- When the user finishes:
- Stop the timer.
- Count characters or words typed.
- Calculate words per minute.
- Show WPM and accuracy (correct vs wrong characters).
How to Test It
- Type very slowly; WPM should be low.
- Type quickly; WPM should be higher.
- Intentionally make mistakes; accuracy percentage should drop.
- Ensure timer stops correctly when sentence is complete.
Benchmark & Extensions
Learning benchmark: Confident usage of intervals, clearInterval, and simple performance calculations.
Extensions:
- Add levels: beginner, intermediate, advanced sentences.
- Store best scores in
localStorage.
Project 13: Word Scramble Game
This is a simple game where the user must guess the correct word from scrambled letters.
What You Learn (USP)
- String manipulation
- Randomization of letters
- Basic game feedback loops
The USP compared to Rock–Paper–Scissors is deeper practice with strings and arrays.
Basic Implementation Steps
- Store a list of words in an array.
- Pick one word and scramble it:
- Convert to array of characters.
- Shuffle.
- Join back into a string.
- Show scrambled word.
- User types a guess and clicks Check.
- If guess equals original word → show “Correct!” and move to next word.
How to Test It
- Ensure scrambled word always uses the same letters.
- Try correct and incorrect guesses.
- Test case sensitivity (decide if uppercase/lowercase should matter).
Benchmark & Extensions
Learning benchmark: Ability to use array operations like split, sort, join, and basic game loops.
Extensions:
- Add a timer per word.
- Add hints (e.g., show first letter).
Project 14: Image Slider / Gallery
An image slider cycles through photos with next/previous buttons.
What You Learn (USP)
- Index-based navigation
- Updating the DOM based on current index
- Simple animation or transition effects
The USP is making something that visually looks like a real website component.
Basic Implementation Steps
- Store image URLs in an array.
- Show current image and navigation buttons.
- On Next:
- Increase index (wrap around at the end).
- On Prev:
- Decrease index (wrap around at the beginning).
- Update
srcof the<img>tag based on index.
How to Test It
- Navigate from first to last and back to first.
- Test with just one image (edge case).
- Try rapidly clicking next/prev to ensure no crashes.
Benchmark & Extensions
Learning benchmark: Confidence with index-based navigation and arrays.
Extensions:
- Add autoplay with
setInterval. - Add slide captions and indicators (dots).
Project 15: Dynamic Table with Pagination
This project introduces handling lists of data and interface patterns used in dashboards and admin panels.
What You Learn (USP)
- Rendering lists of data into table rows
- Page-based navigation (pagination)
- Separating data from presentation
The USP is preparing for real-world data-heavy UI, where tables and pagination are everywhere.
Basic Implementation Steps
- Prepare sample data as an array of objects (e.g., products, users).
- Decide page size (e.g., 5 or 10 items per page).
- In JS:
- Calculate which items belong to the current page (e.g., using
slice). - Render these as table rows.
- Render pagination buttons for pages 1,2,3...
- Calculate which items belong to the current page (e.g., using
- On clicking a page button:
- Update current page index and re-render.
How to Test It
- Test with different data lengths:
- When total items < page size.
- Many pages (e.g., 50+ items).
- Click each page button and confirm correct rows show up.
- Test mobile layout (table should remain readable).
Benchmark & Extensions
Learning benchmark: Understanding of how to chunk data and render it efficiently.
Extensions:
- Add search and sort by column.
- Allow changing items per page (e.g., 5/10/20).
Comparison Table: What Each Project Teaches
This table helps understand the unique selling point (USP) of each project compared to others.
| Project | Main USP / Focus | Key Skills vs Others |
|---|---|---|
| Background Color Changer | Instant visual feedback | Easiest DOM + events starter |
| Counter App | State management basics | Better for understanding variables than Project 1 |
| Digital Clock & Alarm | Time-based updates | First real Date and setInterval usage |
| Light/Dark Mode Toggle | User preferences & theming | Directly mirrors real website feature |
| Tip / EMI Calculator | Numeric inputs & validation | More practical than simple counter |
| To‑Do List with Local Storage | Full CRUD mini app | First “real app” with persistent data |
| Calculator | Expression handling & logic | Richer logic than tip calculator |
| Rock–Paper–Scissors Game | Game rules & randomness | More fun; good for basic condition practice |
| Random Password Generator | String logic & security basics | Strong focus on loops & string handling |
| Quiz App | Data-driven UI with arrays of objects | Best for learning data structures + UI |
| Weather App (API-based) | Fetching & displaying remote data | First API integration experience |
| Typing Speed Test / Stopwatch | Performance metrics over time | Connects user input to timing |
| Word Scramble Game | String manipulation & shuffling | Deepens string practice more than RPS |
| Image Slider / Gallery | Index-based navigation | Common production UI pattern |
| Dynamic Table with Pagination | Data lists and pagination | Core dashboard concept, prepares for frameworks |
How These Projects Compare to Other Ways of Learning JavaScript
Many beginners rely only on:
- Watching long video courses without coding
- Copy-pasting complete solutions from blogs
- Jumping directly into React or Angular tutorials
Those approaches often lead to shaky fundamentals. In contrast, this project-based list:
- Starts very simple and grows in difficulty gradually.
- Focuses on one main concept per project (USP for each).
- Includes testing and benchmarking suggestions so you know when a project is truly complete.
- Prepares for popular frameworks like React, which currently dominate frontend job offers.
This makes the set of projects a strong learning tool that competes very well with passive learning methods and gives clearer progress benchmarks.
Modern JavaScript Practices to Use in Every Project
To keep your projects advanced and up to date, follow these guidelines:
- Use
letandconstinstead ofvar. - Prefer arrow functions for short callbacks:
button.addEventListener('click', () => { ... });
- Use template literals for strings:
`Hello, ${name}`
- Organize code into small functions instead of one large script.
- Consider splitting pure logic into separate functions so they can be unit-tested later.
These practices are consistent with how modern JavaScript is taught and used in real codebases today.
FAQs
1. How many JavaScript projects should a beginner build?
Building 10–15 small projects is enough to get comfortable with basics. The focus should be on understanding, not just finishing quickly.
2. Do beginners need to learn a framework like React first?
No. Learning vanilla JavaScript fundamentals first makes React or any framework much easier and faster to understand.
3. How long does it take to finish these beginner projects?
Depending on your pace, this full list can take 2–6 weeks if you do one or two projects every day or on weekends.
4. Can these simple projects be added to a portfolio or resume?
Yes. Host them on GitHub Pages or Netlify, then link them in your resume or LinkedIn as real examples of your skills.
5. Do these projects require a backend or database?
No. All listed projects run entirely in the browser using HTML, CSS, and JavaScript, with optional localStorage for saving data.
Final Learning Benchmark: After All 15 Projects
After completing this full list, a beginner should be able to:
- Build small interactive web pages from scratch with HTML, CSS, and JavaScript.
- Use DOM APIs confidently to select and update elements.
- Work with arrays, objects, functions, and basic asynchronous features (
fetch, timers). - Connect to at least one public API and display data.
- Add basic tests (manual or simple unit tests) to validate logic.
At this stage, it is a good time to:
- Start a GitHub portfolio and upload these projects.
- Learn a frontend framework (React, Vue, or Angular) with much more confidence.
- Apply for internships or small freelance tasks that require basic JavaScript.